– How to create and publish an HTML5 Canvas document

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Adobe Animate CC: A Comprehensive Guide.

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Adobe animate cc html5 canvas tutorial free download

 

Canvas is a new element in HTML5, which provides APIs that allow you to dynamically generate and render graphics, charts, images, and animation.

These capabilities are supported on most modern operating systems and browsers. Essentially, Canvas is a bitmap rendering engine, and the drawings are final and cannot be resized. Furthermore, objects drawn on Canvas are not part of the web page’s DOM. These elements can then be enhanced using JavaScript to build interactivity. For more information, see this link.

Animate enables you to create an HTML5 Canvas document with rich artwork, graphics, animations, and so on. It means that you can use the traditional Animate timeline, workspace, and tools to create content, but produce HTML5 output.

With a few simple clicks, you are ready to create an HTML5 Canvas doc and generate a fully functional output. Animate generates HTML and JavaScript for content includes bitmaps, vectors, shapes, sounds, tweens, and so on created on stage. Animate seamlessly translates objects created on stage in to their Canvas counterparts. As you begin working with the HTML5 Canvas document, you notice that certain features and tools are not supported and are disabled.

For example, 3D transformations, dotted lines, bevel effects are not supported. CreateJS is a suite of modular libraries and tools which enable rich interactive content on open web technologies via HTML5. You can also manipulate this JavaScript file to enhance your content.

It means that you can actually add JavaScript code to individual objects on stage from within Animate and preview at author-time. In turn, Animate provides native support for JavaScript with useful features within the code-editor to help improve workflow efficiency of programmers.

You can choose individual frames and keyframes on the Timeline to add interactivity to your content. For more information about writing JavaScript code, see this link. JavaScript code can be written directly in the Actions panel, and it supports the following features while writing the JavaScript code:.

Code Hinting. Allows you to quickly insert and edit JavaScript code and without mistakes. As you type characters in the Actions Panel, you can see a list of candidates that possibly complete your entry. These features help improve workflow efficiency when adding interactivity to objects on stage. They are:. Syntax Highlighting. Displays code in different fonts or colors according to the syntax. This feature allows you to write code in a structured manner, helping you visually distinguish correct code and syntax errors.

Code Coloring. Displays code in different colors according to the syntax. This allows you to visually distinguish various parts of a syntax. You can add interactivity to shapes or objects on stage using JavaScript. You can add JavaScript to individual frames and keyframes. You can add interactivity using JavaScript code snippets available within Animate.

For more information about adding JavaScript code snippets, see this article. Javascript gives you varieties of options to make the animation interactive. Want to learn how to add interactive movements to your character? Watch the tutorial at the end of this example and follow these steps.

The directory the FLA is published to. This defaults to the same directory as the FLA, but can be changed by clicking the browse button ” Loop Timeline. Include Hidden Layers. Center Stage. Allows users to select if the stage should be centered Horizontally, Vertically or Both. Make Responsive. Allows users to select if the animation should be responsive with reference to Width, Height, or both and resizes the published output based on various form factors.

The result is a responsive, sharper and a crisper HiDPI compliant output. The output also stretches to cover the entire screen area with no borders, and yet maintains the original aspect ratio, though some part of the canvas may not fit in view. Enable Scale to Fill Visible Area. Allows users to select if the animation should fit to view the output in full screen mode or should stretch to fit. By default, this option is disabled. Fit in view: Displays the output in Full screen mode with the entire screen space and yet maintains the aspect ratio.

Include Preloader:. Allows users to select if they want the default Preloader or select a Preloader of their choice from the document library.

Preloader is a visual indicator in the form of an animated GIF that is displayed when the scripts and assets required to render an animation is loading.

Once the assets are loaded, the preloader is hidden and the actual animation is displayed. Use the toggle options to opt for publishing at the root or the sub-folder level. This button is toggled ON by default. Toggling OFF disables the folder field and exports assets to the same folder as the output file. Export document as texture Export vector animation as textures to enhance the performance of the animations. For more information see Texture Publishing.

This is applicable only when Combine images into spritesheet option is unchecked. You can choose to export all imported images including compressed ones from canvas document by retaining its size. Uncheck Export document as texture and Combine images into sprite sheet options in the Basic tab. Images are exported without any size change. Export image assets. Combine into spritesheets: Select this to combine all the image assets into a spritesheet.

For more spritesheet options, see Export bitmaps as spritesheets. Export Sound assets. Export CreateJS assets. Asset Export Options. If the check box to the right is not checked, those assets are not exported from the FLA, but the specified path is still used to assemble their URLs. It expedites publishing from an FLA with many media assets, or avoid overwriting modified JavaScript libraries.

The Export all bitmaps as Spritesheets option allows you to pack all the bitmaps in canvas document in to a sprite sheet, which reduces the number of server requests and improves performance. You can specify the maximum size of the sprite sheet by giving the height and width values. Template for publishing HTML:.

Hosted Libraries:. It allows the libraries to be cached and shared between various sites. Include Hidden Layers:. Compact Shapes:. If checked, vector instructions are outputted in a compact form. Deselect to export readable, verbose instructions useful for learning purposes. Multiframe bounds:. If checked, timeline symbols include a frameBounds property containing an array of Rectangles corresponding to the bounds of each frame in the timeline.

Multiframe bounds significantly increases publish time. When you import a new custom HTML template, during publishing, the default variables are replaced with customized code snippets based on the components of your FLA file. Animators often utilize JavaScript code that is applicable to the entire animation. With this feature, you can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate.

The Global Script section allows you to write scripts applicable across documents either within Animate or as an external script. As an external script: In the I nclude screen, select the specific script for inclusion as described in the next section. Animators often incorporate third-party JavaScript libraries but have to manually modify the code that Animate generates.

With this feature, animators have greater flexibility to utilize the latest JavaScript libraries or code for animation.

You can also reorder the scripts based on their inter-dependencies, as some objects are dependent on other pre-existing libraries. You can customize the canvas to various colors and also modify its display transparency.

When you create a transparent canvas, you can view the underlying HTML content during publishing. Exporting a number of bitmaps that you have used in your HTML5 Canvas document as a single sprite sheet reduces the number of server requests, reduces the output size, and improves performance.

Static text is a richer option where all the assets are converted to outlines during publish time and provides excellent WSYWIG user experience.

Since the text is published as vector outlines, you cannot edit them at runtime. Dynamic text allows modification of text at runtime and does not add too much to the file size.

 

Adobe animate cc html5 canvas tutorial free download

 
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